Commander
3.2±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence(191 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Mana rocks1
Land ramp4
Other acceleration4
Other1
Draw engines3
Cantrips & burst draw1
Recursion6
Value engines3
Other1
Spot removal11
Graveyard hate1
Board wipes1
Mono-Color Mana Base (no fixing needed)+11ⓘ
Mono-Color Powerhouse Lands (1)+4ⓘ
Mana Acceleration (11 sources)+1ⓘ
Premium utility lands2
Utility lands7
Taplands3
Basic lands1
Plains+23
Combat Damage Synergy: 1 haste enabler, 2 evasion enablers, 3 damage multipliers+20ⓘ
Synergy pieces20
Combat threats1
Token generators1
Reanimation1
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.2 → Bracket 2
Interaction81Threats81Mana base70
0.2 above Bracket 1 ceiling (3)
1.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Artifacts Matter11 cards
11 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Blink/Flicker10 cards
10 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Legends Matter10 cards
10 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.