Commander
7.2±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(505 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Tight Curve (67% CMC 0-2)+15ⓘ
Fast mana1
Mana rocks5
Mana dorks6
Other acceleration2
Commander Synergy (2 groups)+11ⓘ
Tutors9
Draw engines3
Cantrips & burst draw1
Recursion1
Value engines2
Counterspells5
Spot removal5
Artifact/enchantment removal2
Graveyard hate1
Board wipes1
Mana Acceleration (14 sources)+4ⓘ
Dual & shock lands3
Premium utility lands2
Utility lands4
Taplands2
1 Combo(s) Detected (Consistency: 88%)+23ⓘ
Commander Synergy (1 groups)+10ⓘ
Combat Damage Synergy: 1 haste enabler+2ⓘ
Combo pieces3
Synergy pieces2
Win conditions1
Clone effects1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.2 → Bracket 4
Interaction97Consistency89Speed83
0.7 above Bracket 3 ceiling (6.5)
1.3 below Bracket 5 threshold (8.5)
Mass Land Denial are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✓
Mass land denial (2)
✕2-card combo — none
✕Extra turns — none
Themes6 total
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
Stax13 cards
13 stax pieces. Tax and restrict opponents' resources while breaking parity.
Human Tribal10 cards
10 human creatures detected. Tribal synergies can create powerful board states.