Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(407 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks6
Land ramp1
Draw engines5
Cantrips & burst draw6
Wheels1
Recursion1
Counterspells3
Spot removal4
Graveyard hate4
Board wipes3
Stax & hate3
Protection1
Two-Color Powerhouse Lands (2)+3ā
Fetchlands2
Dual & shock lands5
Premium utility lands1
Utility lands7
Taplands8
3 Combo(s) Detected (Consistency: 38%)+24ā
Combat Damage Synergy: token package, 1 token doubler, 1 haste enabler+9ā
Tempo Control (lockout lethality)+6ā
1 extra turn effect+5ā
Combo pieces4
Synergy pieces5
Win conditions1
Combat threats4
Reanimation2
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more āā
Power level 6.0 ā Bracket 3
Threats89Interaction88Mana base85
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
ā
Game changers 2
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Extra turns (1)
āMass land denial ā none
ā2-card combo ā none
Themes4 total
Mill16 cards
16 mill effects. Empty opponent libraries or fuel your graveyard.
Blink/Flicker6 cards
6 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Bounce6 cards
6 bounce effects. Return permanents to hand for tempo advantage.