Commander
3.8±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Attrition and lockout endgame
Medium confidence(245 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Efficient Curve (57% CMC 0-2)+8ⓘ
Mana dorks2
Land ramp4
Commander Draw Engine (Omnath, Locus of Creation provides card draw)+10ⓘ
Tutors1
Cantrips & burst draw3
Value engines1
Counterspells7
Spot removal7
Board wipes4
Stax & hate1
Protection2
Other1
Premium utility lands1
Utility lands5
Tempo Control (lockout lethality)+13.8ⓘ
Synergy pieces1
Win conditions3
Combat threats1
Token generators1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Interaction87Mana base53Speed36
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Counter Control9 cards
9 counterspells. Control the stack and protect your win conditions.
Burn9 cards
9 damage dealers. Burn opponents down with direct damage.
Lands Matter (Commander)1 cards
Commander synergizes with lands entering or leaving play.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.