Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(468 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (39% CMC 5+)+-10ⓘ
Fast mana5
Mana rocks1
Mana dorks2
Land ramp16
Other acceleration4
Draw engines6
Cantrips & burst draw3
Counterspells1
Spot removal4
Land destruction1
Stax & hate1
Protection1
Mono-Color Powerhouse Lands (4)+16ⓘ
Mana Acceleration (29 sources)+15ⓘ
Fetchlands12
Utility lands5
Taplands1
Basic lands1
Forest+14
Combat Damage Synergy: token swarm strategy, 3 token doublers, 2 haste enablers, 4 evasion enablers, aristocrats engine+25ⓘ
2 extra turn effects+10ⓘ
Synergy pieces7
Win conditions10
Combat threats3
Token generators1
Extra turns1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Mana base94Threats92Speed90
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
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Extra turns (2)
✕Mass land denial — none
✕2-card combo — none
Themes8 total
Stompy / Big Mana25 cards
25 high-impact creatures. Ramp into massive threats that dominate the board.
Legends Matter14 cards
14 legendary synergies. Your legends grow stronger together.
Landfall9 cards
9 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.