Commander
8.0±0.3
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Strategy ceiling 8.9
High confidence573 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Commander Synergy+10ⓘ
Heavy Curve−10ⓘ
Fast mana4
Mana rocks5
Mana dorks2
Land ramp4
Other acceleration4
Treasure generators3
Other2
Commander Synergy+1ⓘ
Tutors2
Draw engines6
Cantrips & burst draw1
Recursion4
Value engines5
Control Strategy+30ⓘ
Counterspells5
Artifact/enchantment removal2
Spot removal6
Board wipes2
Protection1
Mana Acceleration+7ⓘ
Fetchlands9
Dual & shock lands7
Premium utility lands7
Utility lands6
Basic lands3
1 Combo Family+20ⓘ
Combat Damage Synergy+18ⓘ
Commander Synergy+13ⓘ
Combo pieces2
Synergy pieces3
Win conditions6
Combat threats4
Sacrifice outlets1
Extra combats1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.0 → Bracket 4
1.0 above Bracket 3 ceiling (7)
1.0 below Bracket 5 threshold (9)
Game Changers set a Bracket 3 floor, but this deck's power level pushes it into Bracket 4; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 3.
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Stompy / Big Mana28 cards
28 high-impact creatures. Ramp into massive threats that dominate the board.
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Dragon Tribal23 cards
23 dragon creatures detected. Tribal synergies can create powerful board states.
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Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
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History1 snapshot
Grade
Power7.4→8.0+0.6
BracketB4→B4
Vectors
Velocity
89→90
+1
Consistency
50→56
+6
Interaction
84→84
—
Efficiency
97→97
—
Lethality
88→89
+1