Miirym 2.0

Commander
8.0±0.3
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Strategy ceiling 8.9
High confidence573 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Commander Synergy+10
Heavy Curve−10
Fast mana4
Mana rocks5
Mana dorks2
Land ramp4
Other acceleration4
Treasure generators3
Other2
Commander Synergy+1
Tutors2
Draw engines6
Cantrips & burst draw1
Recursion4
Value engines5
Control Strategy+30
Counterspells5
Artifact/enchantment removal2
Spot removal6
Board wipes2
Protection1
Mana Acceleration+7
Fetchlands9
Dual & shock lands7
Premium utility lands7
Utility lands6
Basic lands3
1 Combo Family+20
Combat Damage Synergy+18
Commander Synergy+13
Combo pieces2
Synergy pieces3
Win conditions6
Combat threats4
Sacrifice outlets1
Extra combats1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.0 → Bracket 4

1.0 above Bracket 3 ceiling (7)

1.0 below Bracket 5 threshold (9)

Game Changers set a Bracket 3 floor, but this deck's power level pushes it into Bracket 4; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 3.
Game changers 1
Minimum Bracket 3
Mass land denial — none
2-card combo — none
Extra turns — none

Themes4 total

Stompy / Big Mana28 cards

28 high-impact creatures. Ramp into massive threats that dominate the board.

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Dragon Tribal23 cards

23 dragon creatures detected. Tribal synergies can create powerful board states.

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Token Strategy9 cards

9 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Combos1 total

  • 3-card combo · 1
  • +

History1 snapshot

Grade

Power7.48.0+0.6
BracketB4B4

Vectors

Velocity
8990
+1
Consistency
5056
+6
Interaction
8484
Efficiency
9797
Lethality
8889
+1