Commander
3.7±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(220 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana1
Mana rocks4
Mana dorks4
Land ramp5
Other acceleration1
Draw engines2
Cantrips & burst draw1
Recursion2
Counterspells3
Spot removal6
Graveyard hate1
Board wipes3
Stax & hate1
Protection2
Mana Acceleration (15 sources)+5ⓘ
Fetchlands2
Dual & shock lands6
Premium utility lands3
Utility lands7
Taplands4
2 Combo(s) Detected (Consistency: 26%)+18ⓘ
Combat Damage Synergy: token package, 3 token doublers, 1 evasion enabler+18ⓘ
Commander Synergy (2 groups)+7ⓘ
Combo pieces4
Synergy pieces6
Win conditions2
Combat threats3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.7 (Bracket 2)+Game Changers→ Bracket 3
Mana base88Threats77Interaction75
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Mill17 cards
17 mill effects. Empty opponent libraries or fuel your graveyard.
+1/+1 Counters12 cards
12 counter synergies. Grow your creatures over time for massive threats.
Legends Matter8 cards
8 legendary synergies. Your legends grow stronger together.