Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(422 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks8
Land ramp1
Treasure generators1
Commander Draw Engine (Niko, Light of Hope provides card draw)+15ⓘ
Tutors1
Draw engines9
Cantrips & burst draw1
Recursion1
Value engines6
Counterspells7
Spot removal7
Board wipes4
Stax & hate3
Two-Color Powerhouse Lands (3)+9ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands1
Utility lands5
Combat Damage Synergy: 1 token doubler, 1 haste enabler, 2 evasion enablers, aristocrats engine+20ⓘ
Synergy pieces6
Combat threats4
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Interaction97Mana base79Consistency78
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Blink/Flicker17 cards
17 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
Counter Control9 cards
9 counterspells. Control the stack and protect your win conditions.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.