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Commander
No commander provided4.7±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
High confidence323 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana1
Mana rocks7
Mana dorks2
Land ramp1
Other acceleration2
Tutors4
Draw engines3
Cantrips & burst draw3
Recursion3
Value engines3
Counterspells3
Spot removal3
Graveyard hate1
Board wipes1
Stax & hate4
Protection2
Mana Acceleration+3ⓘ
Dual & shock lands2
Premium utility lands2
Utility lands8
Taplands2
Basic lands2
2 Combo(s) Detected (Consistency: 88%)+28ⓘ
Combat Damage Synergy: 2 evasion enablers, aristocrats engine, 1 damage multiplier+18ⓘ
Combo pieces6
Combat threats5
Drain effects1
Token generators3
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 4.7 → Bracket 3
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Artifacts Matter20 cards
20 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
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Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
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