Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(399 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Heavy Curve (26% CMC 5+)+-10ⓘ
Fast mana6
Mana rocks13
Mana dorks4
Land ramp2
Other acceleration4
Treasure generators3
Tutors1
Draw engines6
Cantrips & burst draw6
Recursion1
Counterspells4
Spot removal2
Board wipes1
Protection1
Other1
Mana Acceleration (29 sources)+15ⓘ
Dual & shock lands13
Premium utility lands3
Utility lands8
Taplands1
Combat Damage Synergy: token swarm strategy, 2 token doublers, aristocrats engine+25ⓘ
Synergy pieces7
Win conditions3
Combat threats2
Sacrifice outlets2
Drain effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Speed90Mana base89Threats86
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Token Strategy21 cards
21 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats20 cards
20 sacrifice/death synergies. Drains opponents while generating value from deaths.
Stompy / Big Mana14 cards
14 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.