Commander
2.3±1
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Commander combat pressure
Low confidence(116 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Mana rocks2
Draw engines1
Cantrips & burst draw2
Recursion1
Counterspells1
Spot removal2
Two-Color Mana Base (no fixing needed)+31ⓘ
Utility lands1
Taplands3
Combat Damage Synergy: token package, 1 token doubler, aristocrats engine+18ⓘ
Combat threats1
Token generators3
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.3 → Bracket 1
Mana base75Threats37Consistency14
1.3 above Bracket 0 ceiling (1)
0.7 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Artifacts Matter13 cards
13 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.