Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(421 pts)
Estimated win turn
T2best
T4typical
T5+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8ⓘ
Fast mana7
Mana rocks1
Mana dorks5
Land ramp4
Other acceleration3
Treasure generators1
Tutors4
Draw engines5
Cantrips & burst draw2
Counterspells1
Spot removal5
Board wipes1
Stax & hate1
Two-Color Powerhouse Lands (3)+13ⓘ
Mana Acceleration (20 sources)+10ⓘ
Fetchlands3
Dual & shock lands5
Premium utility lands1
Utility lands10
Taplands5
7 Combo(s) Detected (Consistency: 92%)+52ⓘ
Combat Damage Synergy: token package, 1 token doubler, 1 extra combat, 4 haste enablers, 2 evasion enablers, 3 damage multipliers+25ⓘ
Combo pieces9
Synergy pieces8
Combat threats3
Token generators1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Threats92Mana base91Speed90
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Voltron13 cards
13 equipment/auras. Stack these on your commander for one-shot commander damage kills.
+1/+1 Counters11 cards
11 counter synergies. Grow your creatures over time for massive threats.
Tap / Untap8 cards
8 tap/untap synergies. Generate extra value from activated abilities.