9.7±0.2
Fringe cEDH
Near-cEDH construction and pacing; viable at cEDH-adjacent tables but not top-tier meta.
Strategy ceiling 10.0
High confidence668 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Commander Synergy+6ⓘ
Fast mana4
Mana rocks2
Mana dorks3
Land ramp5
Treasure generators14
Minor treasure2
Commander Draw Engine+10ⓘ
Tutors2
Draw engines6
Cantrips & burst draw3
Scry & Surveil1
Recursion4
Value engines4
Spot removal5
Stax & hate1
Edict effects3
Protection3
Mana Acceleration+2ⓘ
Fetchlands8
Dual & shock lands3
Premium utility lands1
Utility lands8
Taplands1
Basic lands3
13 Combo Families+71ⓘ
Combo Commander+15ⓘ
Combat Damage Synergy+13ⓘ
Commander Synergy+1ⓘ
Combo pieces17
Synergy pieces7
Win conditions1
Drain effects1
Token generators1
Other1
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Power level 9.7 → Bracket 5
0.7 above Bracket 4 ceiling (9)
2-card combo set a Bracket 4 floor, but this deck's power level pushes it into Bracket 5; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 4.
Markers
Learn more →✓
Game changers 2
Minimum Bracket 3
✓
2-card combo 3
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Aristocrats (Commander)16 cards
This deck generates value from sacrificing and recurring creatures.
,,,,
Token Strategy28 cards
28 token producers. Go-wide strategies can overwhelm opponents with numbers.
,,,,
Treasure18 cards
18 treasure generators. Ramp and artifact synergies in one package.
,,,,
History10 snapshots
Grade
Power9.7→9.7—
BracketB5→B5
Vectors
Velocity
93→92
-1
Consistency
85→86
+1
Interaction
56→56
—
Efficiency
89→89
—
Lethality
99→99
—
Card Changes
Added (1)
Removed (1)
Grade
Power9.7→9.7—
BracketB5→B5
Card Changes
Added (2)
Removed (2)
Grade
Power9.7→9.7—
BracketB5→B5
Vectors
Velocity
93→93
—
Consistency
86→85
-1
Interaction
52→56
+4
Efficiency
89→89
—
Lethality
99→99
—
Card Changes
Added (1)
Removed (1)
Grade
Power9.7→9.7—
BracketB5→B5
Vectors
Velocity
93→93
—
Consistency
85→86
+1
Interaction
56→52
-4
Efficiency
89→89
—
Lethality
99→99
—
Card Changes
Added (1)
Removed (1)
Grade
Power9.6→9.7+0.1
BracketB5→B5
Vectors
Velocity
93→93
—
Consistency
84→85
+1
Interaction
58→56
-2
Efficiency
89→89
—
Lethality
99→99
—
Card Changes
Added (2)
Removed (2)
Grade
Power9.7→9.6-0.1
BracketB5→B5
Vectors
Velocity
93→93
—
Consistency
85→84
-1
Interaction
62→58
-4
Efficiency
89→89
—
Lethality
99→99
—
Card Changes
Added (1)
Removed (1)
Grade
Power9.7→9.7—
BracketB5→B5
Vectors
Velocity
93→93
—
Consistency
84→85
+1
Interaction
58→62
+4
Efficiency
89→89
—
Lethality
99→99
—
Card Changes
Added (2)
Removed (2)
Grade
Power9.6→9.7+0.1
BracketB5→B5
Card Changes
Added (1)
Removed (1)
Grade
Power9.7→9.6-0.1
BracketB5→B5
Vectors
Velocity
92→93
+1
Consistency
85→84
-1
Interaction
62→58
-4
Efficiency
89→89
—
Lethality
99→99
—
Card Changes
Added (1)
Removed (1)
Grade
Power9.6→9.7+0.1
BracketB5→B5
Vectors
Velocity
92→92
—
Consistency
84→85
+1
Interaction
58→62
+4
Efficiency
90→89
-1
Lethality
99→99
—
Card Changes
Added (1)
Removed (1)