Commander
4.8±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(329 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks6
Land ramp1
Treasure generators3
Commander Synergy (2 groups)+7ⓘ
Draw engines11
Cantrips & burst draw1
Recursion1
Value engines2
Spot removal11
Board wipes6
Stax & hate11
Protection5
Fetchlands5
Dual & shock lands8
Premium utility lands2
Utility lands5
Taplands4
Combat Damage Synergy: 1 evasion enabler, 6 damage multipliers+25ⓘ
Commander Synergy (1 groups)+4ⓘ
Synergy pieces6
Win conditions1
Combat threats5
Drain effects2
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.8 → Bracket 2
Interaction88Mana base88Threats68
1.8 above Bracket 1 ceiling (3)
-0.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Forced Combat / Goad17 cards
17 forced combat effects. Make opponents attack each other.
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
Lifegain10 cards
10 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.