Hearthhull's Feed and Seed

Commander
6.9±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence484 pts
Estimated win turn
T4best
T7typical
T8+contested
Vector breakdown
Commander Synergy+2
Fast mana2
Mana dorks2
Land ramp20
Other acceleration2
Commander Synergy+1
Tutors2
Draw engines5
Recursion9
Value engines12
Spot removal2
Land destruction1
Stax & hate2
Protection1
Mana Acceleration+14
Fetchlands5
Dual & shock lands4
Utility lands5
Taplands4
Basic lands3
Combat Damage Synergy+23
1 Combo Family+20
Commander Synergy+1
Combo pieces6
Synergy pieces12
Sacrifice outlets1
Token generators1
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.9+Game Changers 2 Bracket 3

1.9 above Bracket 2 ceiling (5)

0.1 below Bracket 4 threshold (7)

Game changers 2
Minimum Bracket 3
Mass land denial — none
2-card combo — none
Extra turns — none

Themes5 total

Lands Matter (Commander)14 cards

This deck synergizes with lands entering, leaving, or being sacrificed.

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Stompy / Big Mana14 cards

14 high-impact creatures. Ramp into massive threats that dominate the board.

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Legends Matter13 cards

13 legendary synergies. Legends in the deck grow stronger together.

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Combos1 total

  • 4-card combo · 1
  • +++

History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.