Khârn the Betrayer

5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(365 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Tutors1
Draw engines1
Cantrips & burst draw1
Recursion1
Value engines2
Mono-Color Mana Base (no fixing needed)+16
Mono-Color Powerhouse Lands (2)+2
Basic lands1
Combat Damage Synergy: 2 haste enablers, aristocrats engine, 4 damage multipliers+25
3 Combo(s) Detected (Consistency: 39%)+24
Combat threats1
Token generators1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.5 → Bracket 3
Interaction90Threats90Mana base70

1.0 above Bracket 2 ceiling (4.5)

1.0 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Game changers 1
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Theft15 cards

15 steal effects. Turn opponents' threats against them.

Forced Combat / Goad15 cards

15 forced combat effects. Make opponents attack each other.

Voltron13 cards

13 equipment/auras. Stack these on your commander for one-shot commander damage kills.

Combos3 total