4.6±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence286 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana6
Mana rocks4
Other acceleration2
Treasure generators1
Tutors1
Draw engines2
Cantrips & burst draw6
Wheels1
Scry & Surveil3
Recursion3
Value engines4
Spot removal11
Stax & hate4
Protection3
Mono-Color Mana Base+8ⓘ
Mana Acceleration+1ⓘ
Fetchlands1
Utility lands2
Taplands1
Basic lands1
6 Combo Families+35ⓘ
Combat Damage Synergy+10ⓘ
Commander Synergy+1ⓘ
Combo pieces11
Synergy pieces3
Win conditions2
Combat threats1
Drain effects8
Damage multipliers1
Enablers1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 4.6 (Bracket 2)+Mass Land Denial→ Bracket 4
Markers
Learn more →✓
Game changers 2
Minimum Bracket 3
✓
Mass land denial 1
Minimum Bracket 4
✓
2-card combo 3
Minimum Bracket 3
✕Extra turns — none
Themes4 total
Storm13 cards
13 storm synergies. Chain spells for exponential value.
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Burn21 cards
21 damage dealers. Burn opponents down with direct damage.
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Spellslinger14 cards
14 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
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History4 snapshots
Grade
Power4.2→4.6+0.4
BracketB4→B4
Vectors
Velocity
56→62
+6
Consistency
57→55
-2
Interaction
70→66
-4
Efficiency
58→58
—
Lethality
90→95
+5
Card Changes
Added (16)
Removed (15)
Combos:2→7+5
Grade
Power4.2→4.2—
BracketB4→B4
Vectors
Velocity
56→56
—
Consistency
57→57
—
Interaction
67→70
+3
Efficiency
58→58
—
Lethality
90→90
—
Grade
Power3.4→4.2+0.8
BracketB3→B4(+1)
Vectors
Velocity
63→56
-7
Consistency
58→57
-1
Interaction
55→67
+12
Efficiency
52→58
+6
Lethality
89→90
+1
Card Changes
Added (21)
Removed (26)
Combos:1→2+1
Grade
Power3.5→3.4-0.1
BracketB2→B3(+1)
Vectors
Velocity
67→63
-4
Consistency
46→58
+12
Interaction
58→55
-3
Efficiency
70→52
-18
Lethality
89→89
—
Card Changes
Added (12)
Removed (12)