Commander
2.7±0.8
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Commander combat pressure
Low confidence(152 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Tight Curve (68% CMC 0-2)+15ⓘ
Mana rocks1
Low Land Count (28/36)+-20ⓘ
Draw engines2
Cantrips & burst draw1
Spot removal7
Graveyard hate1
Board wipes1
Stax & hate1
Protection1
Mono-Color Mana Base (no fixing needed)+52ⓘ
Mono-Color Powerhouse Lands (1)+2ⓘ
Low Land Count (28/36)+-20ⓘ
Dual & shock lands1
Utility lands3
Taplands2
Basic lands1
Plains+22
Combat Damage Synergy: token package, 1 haste enabler, aristocrats engine+15ⓘ
Synergy pieces6
Combat threats3
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.7 → Bracket 1
Mana base70Interaction54Threats50
1.7 above Bracket 0 ceiling (1)
0.3 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro12 cards
12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Lifegain11 cards
11 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.