Commander
No commander provided5.6±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(382 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks5
Land ramp1
Other acceleration1
Tutors1
Draw engines6
Cantrips & burst draw11
Recursion2
Value engines5
Counterspells5
Spot removal7
Board wipes4
Stax & hate1
Premium utility lands3
Utility lands5
Taplands6
Combat Damage Synergy: token swarm strategy, 1 extra combat, 3 evasion enablers+25ⓘ
1 Combo Family (1 lines, Consistency: 55%)+19ⓘ
Combo pieces2
Synergy pieces7
Win conditions1
Combat threats9
Drain effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Threats90Consistency82Interaction82
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes2 total
Faerie Tribal24 cards
24 faerie creatures detected. Tribal synergies can create powerful board states.
Rogue Tribal10 cards
10 rogue creatures detected. Tribal synergies can create powerful board states.