Commander
7.5±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
Primary win line:Go-wide combat finish
High confidence(686 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Commander Synergy (1 groups)+3ⓘ
Heavy Curve (26% CMC 5+)+-10ⓘ
Fast mana14
Mana rocks1
Mana dorks3
Land ramp5
Other acceleration4
Treasure generators2
Commander Draw Engine (The Ur-Dragon provides card draw)+10ⓘ
Tutors7
Draw engines8
Cantrips & burst draw4
Recursion1
Value engines1
Control Strategy Bonus (20.6 interaction cards)+30ⓘ
Counterspells4
Spot removal6
Board wipes3
Stax & hate1
Protection3
Mana Acceleration (27 sources)+15ⓘ
Fetchlands11
Dual & shock lands10
Premium utility lands3
Utility lands1
Tempo Control (lockout lethality)+14.6ⓘ
Combat Damage Synergy: token package+5ⓘ
Commander Synergy (1 groups)+4ⓘ
Win conditions4
Combat threats3
Token generators1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.5 → Bracket 4
Speed98Mana base98Consistency94
1.0 above Bracket 3 ceiling (6.5)
1.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Dragon Tribal13 cards
13 dragon creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.
Token Strategy8 cards
8 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.