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HomeExplore decksCommanders
UG

Elves in Paradise

viaArchidektArchidekt·6 views·2h ago

Power level

9.5±0.4
Fringe cEDH
Near-cEDH construction and pacing; viable at cEDH-adjacent tables but not top-tier meta.
High confidence765 pts
Strategy ceiling 9.5
Estimated win turn
T3best
T5typical
T6+contested
Vector breakdown
Fast mana7
Mana rocks2
Mana dorks9
Land ramp4
Other acceleration1
Other1
Commander Draw Engine+15ⓘ
Commander Synergy+2ⓘ
Tutors8
Draw engines9
Scry & Surveil1
Control Strategy+30ⓘ
Counterspells7
Spot removal6
Board wipes1
Stax & hate1
Protection4
Two-Color Powerhouse Lands+16ⓘ
Mana Acceleration+11ⓘ
Dual & shock lands3
Premium utility lands1
Utility lands8
Taplands1
Basic lands2
15 Combo Families+94ⓘ
Combat Damage Synergy+25ⓘ
Combo pieces13
Synergy pieces3
Win conditions2
Combat threats2
Token generators2

Bracket

5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Power level 9.5 → Bracket 5

0.5 above Bracket 4 ceiling (9)

Game Changers set a Bracket 4 floor, but this deck's power level pushes it into Bracket 5; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 4.
Markers
Learn more →
✓
Game Changers 14
Minimum Bracket 4
✓
2-card combo 13
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none

Themes5 total

Elf TribalCore (22 cards)

22 elf creatures detected. Tribal synergies can create powerful board states.

,,,,
Go-Wide / WeeniesCore (12 cards)

12 low-cost creatures. Swarm the board and pump for lethal attacks.

,,,,
Druid TribalCore (10 cards)

10 druid creatures detected. Tribal synergies can create powerful board states.

,,,,

Combos15 total

  • 2-card combos · 13
  • ++
    2 setup prereqs
  • ++
    2 setup prereqs
  • ++
    2 setup prereqs
  • ++
    1 setup prereq
  • +
  • ++
    2 setup prereqs
  • ++
    2 setup prereqs
  • ++
    2 setup prereqs
  • ++
    2 setup prereqs
  • ++
    2 setup prereqs

History4 snapshots

Grade

Power9.3→9.5+0.2
BracketB5→B5

Vectors

Velocity
93→92
-1
Consistency
96→93
-3
Interaction
90→90
—
Efficiency
85→83
-2
Lethality
92→99
+7

Card Changes

Added (15)

Removed (14)

Combos:5→15+10

Grade

Power9.4→9.3-0.1
BracketB5→B5

Card Changes

Removed (3)

Grade

Power9.4→9.4—
BracketB5→B5

Vectors

Velocity
92→93
+1
Consistency
96→96
—
Interaction
89→90
+1
Efficiency
84→85
+1
Lethality
97→92
-5

Card Changes

Added (7)

Removed (8)

Combos:6→5-1

Grade

Power9.4→9.4—
BracketB5→B5

Vectors

Velocity
92→92
—
Consistency
95→96
+1
Interaction
88→89
+1
Efficiency
75→84
+9
Lethality
98→97
-1

Card Changes

Added (9)

Removed (4)