Commander
3.2±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence189 pts
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Land ramp1
Tutors1
Draw engines9
Recursion1
Value engines13
Other1
Spot removal11
Graveyard hate2
Board wipes2
Stax & hate6
Protection10
Mono-Color Mana Base (no fixing needed)+12ⓘ
Fetchlands1
+7
Utility lands9
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands6
+2
+2
Basic lands1
+21
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 6 evasion enablers, aristocrats engine, 4 damage multipliers+25ⓘ
Synergy pieces8
Combat threats12
Drain effects2
Token generators2
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.2 → Bracket 2
Interaction84Threats83Mana base70
0.2 above Bracket 1 ceiling (3)
1.8 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Lifegain35 cards
35 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Human Tribal24 cards
24 human creatures detected. Tribal synergies can create powerful board states.
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Go-Wide / Weenies24 cards
24 low-cost creatures. Swarm the board and pump for lethal attacks.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.