Commander
6.7±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence(466 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana6
Mana rocks1
Mana dorks7
Land ramp1
Other acceleration1
Treasure generators2
Commander Synergy (2 groups)+4ⓘ
Tutors11
Draw engines7
Cantrips & burst draw3
Recursion1
Value engines1
Counterspells6
Spot removal9
Artifact/enchantment removal1
Graveyard hate1
Protection2
Mana Acceleration (16 sources)+6ⓘ
Dual & shock lands8
Premium utility lands3
Utility lands3
Taplands2
1 Combo Family (1 lines, Consistency: 100%)+25ⓘ
Commander Synergy (2 groups)+11ⓘ
Combat Damage Synergy: 1 haste enabler, aristocrats engine+10ⓘ
Combo pieces2
Synergy pieces3
Win conditions1
Sacrifice outlets3
Drain effects2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.7 → Bracket 3
Consistency89Threats86Speed85
-0.2 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Go-Wide / Weenies21 cards
21 low-cost creatures. Swarm the board and pump for lethal attacks.
Aristocrats12 cards
12 sacrifice/death synergies. Drains opponents while generating value from deaths.
Human Tribal10 cards
10 human creatures detected. Tribal synergies can create powerful board states.