Commander
No commander provided5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(399 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana1
Mana dorks18
Land ramp1
Tutors3
Draw engines6
Cantrips & burst draw4
Value engines5
Spot removal2
Graveyard hate1
Board wipes1
Stax & hate1
Protection4
Mana Acceleration (20 sources)+10ⓘ
Dual & shock lands2
Premium utility lands3
Utility lands3
Taplands2
4 Combo(s) Detected (Consistency: 85%)+37ⓘ
Combat Damage Synergy: token swarm strategy, 7 tribal lords, 1 haste enabler, 2 evasion enablers+25ⓘ
Combo pieces5
Synergy pieces1
Win conditions3
Combat threats9
Token generators8
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Threats96Speed77Consistency68
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Elf Tribal41 cards
41 elf creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies24 cards
24 low-cost creatures. Swarm the board and pump for lethal attacks.
Druid Tribal19 cards
19 druid creatures detected. Tribal synergies can create powerful board states.