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HomeExplore decksCommanders
WUB

Jin Sakai, Ghost of Tsushima

viapasted list·Updated 46 days ago·9 views·

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Power level

4.0±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
High confidence260 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks6
Mana dorks1
Land ramp1
Other acceleration2
Commander Draw Engine+21ⓘ
Low Land Count−43ⓘ
Tutors2
Draw engines7
Cantrips & burst draw2
Recursion3
Value engines6
Counterspells1
Spot removal8
Stax & hate4
Protection4
Mana Acceleration+1ⓘ
Low Land Count−43ⓘ
Dual & shock lands5
Utility lands9
Combat Damage Synergy: 1 extra combat, 3 damage multipliers+18ⓘ
Extra Turn Package+5ⓘ
Synergy pieces7
Win conditions2
Combat threats3
Token generators1
Reanimation2
Clone effects1
Extra turns1
Other1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.0 → Bracket 2

1.0 above Bracket 1 ceiling (3)

1.0 below Bracket 3 threshold (5)

Markers
Learn more →
✓
Extra turns 1
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Aggro22 cards

22 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Legends Matter16 cards

16 legendary synergies. Your legends grow stronger together.

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Voltron15 cards

15 equipment/auras. Stack these on your commander for one-shot commander damage kills.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.