Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(409 pts)
Estimated win turn
T5best
T6typical
T9+contested
Vector breakdown
Efficient Curve (63% CMC 0-2)+8ⓘ
Fast mana4
Mana rocks4
Land ramp1
Other acceleration2
Tutors1
Draw engines7
Cantrips & burst draw11
Value engines3
Counterspells9
Spot removal6
Stax & hate1
Protection5
Mana Acceleration (11 sources)+1ⓘ
Fetchlands4
Dual & shock lands2
Premium utility lands4
Utility lands6
Taplands3
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine+14ⓘ
Tempo Control (lockout lethality)+10.4ⓘ
Synergy pieces3
Win conditions2
Combat threats5
Drain effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Interaction89Mana base87Consistency79
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Faerie Tribal17 cards
17 faerie creatures detected. Tribal synergies can create powerful board states.
Counter Control8 cards
8 counterspells. Control the stack and protect your win conditions.
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.