Commander
5.0±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence341 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Commander Synergy (1 groups)+1ⓘ
Heavy Curve (32% CMC 5+)+-10ⓘ
Fast mana2
+10
Mana rocks1
Mana dorks2
Land ramp14
Other acceleration1
Treasure generators1
Commander Synergy (1 groups)+1ⓘ
Tutors3
Draw engines7
Cantrips & burst draw3
Recursion11
+2
Value engines7
Spot removal7
Board wipes2
Stax & hate1
Protection1
Mana Acceleration (20 sources)+10ⓘ
Fetchlands4
+8
+8
+8
+5
Dual & shock lands3
+9
+9
+6
Premium utility lands2
+5
+5
Utility lands9
+3
+2
+2
+2
+2
+2
+2
+2
+2
Taplands2
+2
+2
Basic lands3
+6
+5
+7
Combat Damage Synergy: token swarm strategy, 2 token doublers, 1 extra combat, 1 evasion enabler, aristocrats engine+25ⓘ
Commander Synergy (1 groups)+2ⓘ
Combo pieces2
Synergy pieces16
Combat threats1
Sacrifice outlets1
Token generators2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Mana base90Consistency88Threats86
Right at the Bracket 3 threshold
2.0 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Stompy / Big Mana17 cards
17 high-impact creatures. Ramp into massive threats that dominate the board.
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Aristocrats14 cards
14 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.