Commander
3.6±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(215 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Heavy Curve (35% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks9
Land ramp1
Other acceleration3
Treasure generators2
Commander Draw Engine (Daretti, Scrap Savant provides card draw)+15ⓘ
Draw engines4
Cantrips & burst draw8
Recursion6
Value engines6
Other1
Spot removal6
Board wipes2
Protection1
Other1
Mono-Color Mana Base (no fixing needed)+22ⓘ
Mana Acceleration (15 sources)+5ⓘ
Utility lands6
Taplands1
Basic lands1
Mountain+29
Combat Damage Synergy: 1 extra combat, 2 haste enablers, aristocrats engine, 2 damage multipliers+25ⓘ
1 Combo Family (1 lines, Consistency: 36%)+17ⓘ
Combo pieces2
Synergy pieces4
Win conditions2
Combat threats3
Sacrifice outlets2
Token generators2
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.6 → Bracket 2
Threats85Consistency82Mana base70
0.6 above Bracket 1 ceiling (3)
0.9 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Artifacts Matter19 cards
19 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Aristocrats15 cards
15 sacrifice/death synergies. Drains opponents while generating value from deaths.
Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.