Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(394 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana2
Mana rocks5
Treasure generators3
Commander Draw Engine (Celes, Rune Knight provides card draw)+10ⓘ
Tutors3
Draw engines5
Cantrips & burst draw5
Recursion7
Spot removal3
Board wipes1
Edict effects1
Protection2
Fetchlands2
Dual & shock lands8
Premium utility lands3
Utility lands7
Taplands6
2 Combo(s) Detected (Consistency: 83%)+27ⓘ
Combat Damage Synergy: token swarm strategy, 1 token doubler, 2 haste enablers, aristocrats engine+25ⓘ
Combo pieces2
Synergy pieces15
Win conditions2
Combat threats1
Sacrifice outlets1
Token generators2
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Threats93Mana base85Consistency82
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aristocrats20 cards
20 sacrifice/death synergies. Drains opponents while generating value from deaths.
Legends Matter13 cards
13 legendary synergies. Your legends grow stronger together.
Blink/Flicker12 cards
12 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.