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Commander
3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence248 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana1
Mana dorks1
Land ramp2
Other acceleration2
Treasure generators5
Draw engines2
Cantrips & burst draw3
Value engines4
Counterspells4
Spot removal4
Graveyard hate1
Board wipes1
Stax & hate6
Protection5
Mono-Color Mana Base (no fixing needed)+30ⓘ
Dual & shock lands1
Utility lands1
Basic lands1
Combat Damage Synergy: aristocrats engine, 2 damage multipliers+16ⓘ
Synergy pieces4
Win conditions2
Combat threats1
Token generators1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 3.8 → Bracket 4
Markers
Learn more →✓
Mass land denial 2
Minimum Bracket 4
✕Game changers — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Voltron30 cards
30 equipment/auras. Stack these on your commander for one-shot commander damage kills.
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Aggro10 cards
10 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Aggro (Commander)2 cards
Commander rewards aggressive, combat-focused gameplay.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.