Commander
6.4±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(454 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks2
Treasure generators6
Other1
Tutors1
Draw engines9
Cantrips & burst draw3
Value engines3
Counterspells2
Spot removal8
Land destruction1
Board wipes1
Stax & hate6
Fetchlands2
Dual & shock lands9
Premium utility lands3
Utility lands11
Taplands1
Combat Damage Synergy: token swarm strategy, 1 token doubler, 2 extra combats, 4 haste enablers, 3 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Commander Synergy (3 groups)+12ⓘ
Synergy pieces12
Win conditions1
Combat threats7
Drain effects2
Token generators5
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.4 → Bracket 3
Threats94Interaction89Mana base88
1.9 above Bracket 2 ceiling (4.5)
0.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy22 cards
22 token producers. Go-wide strategies can overwhelm opponents with numbers.
Legends Matter21 cards
21 legendary synergies. Your legends grow stronger together.
Aggro18 cards
18 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.