Commander
5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(348 pts)
Estimated win turn
T10best
T11typical
T12+contested
Vector breakdown
Heavy Curve (36% CMC 5+)+-10ⓘ
Mana rocks1
Mana dorks1
Land ramp4
Treasure generators1
Tutors2
Draw engines5
Cantrips & burst draw2
Counterspells2
Spot removal6
Graveyard hate1
Board wipes2
Stax & hate4
Protection1
Other1
Fetchlands2
Dual & shock lands1
Premium utility lands2
Utility lands9
Taplands13
Combat Damage Synergy: 3 haste enablers, 1 evasion enabler+9ⓘ
Win conditions5
Combat threats3
Drain effects1
Token generators4
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.1 (Bracket 3)+Mass Land Denial→ Bracket 4
Consistency91Interaction83Mana base83
✓
Mass land denial (1)
✕Game changers — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Chaos16 cards
16 chaos effects. Embrace randomness with coin flips and dice rolls.
Legends Matter16 cards
16 legendary synergies. Your legends grow stronger together.
Stompy / Big Mana14 cards
14 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.