Commander
3.7±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(238 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana dorks4
Land ramp5
Other acceleration2
Treasure generators1
Draw engines5
Cantrips & burst draw7
Recursion2
Spot removal8
Board wipes1
Stax & hate2
Mana Acceleration (14 sources)+4ⓘ
Fetchlands1
Dual & shock lands6
Premium utility lands1
Utility lands9
Taplands8
Combat Damage Synergy: token swarm strategy, 2 haste enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces9
Combat threats2
Sacrifice outlets1
Drain effects2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Mana base83Threats61Speed58
0.7 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Artifacts Matter15 cards
15 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.