9.7±0.3
Fringe cEDH
Near-cEDH construction and pacing; viable at cEDH-adjacent tables but not top-tier meta.
Strategy ceiling 9.7
High confidence735 pts
Estimated win turn
T3best
T5typical
T6+contested
Vector breakdown
Tight Curve+15ⓘ
Commander Synergy+1ⓘ
Fast mana14
+9
+7
+7
Mana rocks1
Mana dorks1
Other acceleration3
Minor treasure4
Commander Draw Engine+15ⓘ
Tutors13
+3
Draw engines5
Cantrips & burst draw2
Scry & Surveil1
Recursion6
+3
Value engines5
Spot removal6
Graveyard hate1
Board wipes1
Stax & hate7
Edict effects1
Protection1
Mono-Color Powerhouse Lands+25ⓘ
Mono-Color Mana Base+7ⓘ
Mana Acceleration+6ⓘ
Premium utility lands1
+6
Utility lands4
+4
+4
+2
+2
Taplands1
+2
Basic lands1
+18
9 Combo Families+63ⓘ
Combat Damage Synergy+8ⓘ
Commander Synergy+1ⓘ
Combo pieces17
Synergy pieces2
Sacrifice outlets2
+3
Token generators1
Reanimation1
Other1
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Power level 9.7 → Bracket 5
0.7 above Bracket 4 ceiling (9)
Markers
Learn more →✓
Game changers 10
Minimum Bracket 4
✓
Mass land denial 2
Minimum Bracket 4
✓
2-card combo 4
Minimum Bracket 3
✕Extra turns — none
Themes7 total
Go-Wide / Weenies11 cards
11 low-cost creatures. Swarm the board and pump for lethal attacks.
,,,,
Ad Nauseam3 cards
3 Ad Nauseam package cards. Empty the library with life-for-cards effects.
,,
Aristocrats10 cards
10 sacrifice/death synergies. Drains opponents while generating value from deaths.
,,,,
History4 snapshots
Grade
Power9.7→9.7—
BracketB5→B5
Vectors
Velocity
96→96
—
Consistency
98→98
—
Interaction
78→80
+2
Efficiency
76→76
—
Lethality
99→99
—
Card Changes
Added (1)
Removed (1)
Grade
Power9.7→9.7—
BracketB5→B5
Vectors
Velocity
96→96
—
Consistency
98→98
—
Interaction
52→78
+26
Efficiency
76→76
—
Lethality
99→99
—
Grade
Power9.7→9.7—
BracketB5→B5
Vectors
Velocity
96→96
—
Consistency
97→98
+1
Interaction
79→52
-27
Efficiency
71→76
+5
Lethality
99→99
—
Grade
Power10.0→9.7-0.3
BracketB5→B5