Commander
3.6±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(231 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8ⓘ
Mana rocks1
Other acceleration5
Treasure generators2
Draw engines8
Cantrips & burst draw5
Value engines2
Spot removal9
Board wipes2
Stax & hate2
Protection4
Two-Color Mana Base (no fixing needed)+21ⓘ
Dual & shock lands2
Premium utility lands1
Utility lands6
Taplands1
Combat Damage Synergy: token package, 1 damage multiplier+7ⓘ
Synergy pieces1
Win conditions1
Combat threats6
Token generators2
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.6 → Bracket 2
Mana base75Consistency57Interaction57
0.6 above Bracket 1 ceiling (3)
0.9 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Voltron31 cards
31 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
Human Tribal11 cards
11 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.