Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(357 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana3
Mana rocks2
Land ramp4
Other acceleration7
Treasure generators1
Draw engines13
Cantrips & burst draw4
Recursion1
Value engines3
Spot removal2
Graveyard hate1
Board wipes1
Stax & hate4
Protection5
Mono-Color Powerhouse Lands (2)+10ⓘ
Mana Acceleration (16 sources)+6ⓘ
Mono-Color Mana Base (no fixing needed)+5ⓘ
Premium utility lands1
Utility lands7
Basic lands1
Plains+23
Combat Damage Synergy: token swarm strategy, 4 evasion enablers+25ⓘ
Synergy pieces4
Win conditions4
Combat threats4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Threats87Speed82Consistency78
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Lifegain22 cards
22 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Angel Tribal20 cards
20 angel creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.