Commander
3.1±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(175 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks2
Mana dorks8
Commander Synergy (1 groups)+1ⓘ
Draw engines2
Cantrips & burst draw5
Recursion5
Value engines5
Other5
Spot removal11
Board wipes1
Stax & hate2
Protection3
Two-Color Powerhouse Lands (1)+4ⓘ
Mana Acceleration (12 sources)+2ⓘ
Two-Color Mana Base (no fixing needed)+1ⓘ
Dual & shock lands2
+6
+5
Premium utility lands2
+6
+5
Utility lands11
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands5
+2
+2
+2
+2
+2
Basic lands2
+9
+5
Combat Damage Synergy: token swarm strategy, 4 tribal lords, 2 evasion enablers, aristocrats engine+25ⓘ
Commander Synergy (2 groups)+5ⓘ
Synergy pieces11
Win conditions1
Combat threats4
Sacrifice outlets2
Drain effects1
Token generators6
Reanimation2
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Threats87Mana base75Speed67
0.1 above Bracket 1 ceiling (3)
1.9 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Elf Tribal25 cards
25 elf creatures detected. Tribal synergies can create powerful board states.
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Lifegain14 cards
14 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.