Commander
No commander provided5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(388 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (29% CMC 5+)+-10ⓘ
Land ramp9
Other acceleration1
Tutors4
Draw engines1
Cantrips & burst draw5
Recursion5
Counterspells3
Spot removal9
Graveyard hate2
Protection4
Fetchlands3
Dual & shock lands9
Premium utility lands2
Utility lands6
Taplands9
Combat threats1
Token generators3
Reanimation2
Clone effects1
Extra turns2
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Mana base93Consistency81Interaction80
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Blink/Flicker15 cards
15 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.
Bounce12 cards
12 bounce effects. Return permanents to hand for tempo advantage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.