Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(438 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana5
Mana rocks7
Mana dorks2
Land ramp4
Other acceleration1
Tutors2
Draw engines8
Cantrips & burst draw3
Recursion1
Control Strategy Bonus (10.4 interaction cards)+12ⓘ
Counterspells5
Spot removal3
Graveyard hate1
Board wipes1
Stax & hate4
Protection1
Mana Acceleration (19 sources)+9ⓘ
Mono-Color Mana Base (no fixing needed)+4ⓘ
Fetchlands4
Utility lands5
Basic lands1
Island+26
3 Combo(s) Detected (Consistency: 70%)+29ⓘ
Combat Damage Synergy: token package, 1 token doubler, 1 haste enabler, aristocrats engine, 1 damage multiplier+24ⓘ
Combo pieces6
Win conditions5
Combat threats2
Token generators3
Clone effects2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Threats90Consistency87Interaction80
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats9 cards
9 sacrifice/death synergies. Drains opponents while generating value from deaths.