Commander
2.7±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
High confidence(155 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks6
Land ramp3
Draw engines7
Cantrips & burst draw8
Recursion2
Counterspells2
Spot removal9
Board wipes1
Stax & hate3
Protection1
Mana Acceleration (11 sources)+1ⓘ
Fetchlands2
Dual & shock lands2
Premium utility lands4
Utility lands6
Taplands4
1 Combo(s) Detected (Consistency: 40%)+17ⓘ
Commander Synergy (2 groups)+14ⓘ
Combat Damage Synergy: token package, 2 token doublers, 1 evasion enabler+13ⓘ
2 extra turn effects+10ⓘ
Combo pieces3
Synergy pieces1
Win conditions2
Combat threats4
Sacrifice outlets1
Drain effects2
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 2.7 (Bracket 1)+Game Changers→ Bracket 3
Threats83Mana base77Consistency57
✓
Game changers 1
✓
Extra turns (2)
✕Mass land denial — none
✕2-card combo — none
Themes8 total
Proliferate26 cards
26 proliferate effects. Multiply all your counters at once.
Infect25 cards
25 infect/poison cards. Win with 10 poison counters instead of 40 damage.
Aggro14 cards
14 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.