Commander
6.9±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(481 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks2
Mana dorks10
Land ramp5
Other acceleration1
Commander Synergy (1 groups)+6ⓘ
Tutors2
Draw engines8
Cantrips & burst draw2
Recursion1
Counterspells5
Spot removal3
Artifact/enchantment removal1
Protection3
Mana Acceleration (19 sources)+9ⓘ
Two-Color Powerhouse Lands (2)+6ⓘ
Fetchlands3
Dual & shock lands4
Premium utility lands2
Utility lands5
Taplands4
4 Combo(s) Detected (Consistency: 70%)+34ⓘ
Combat Damage Synergy: token swarm strategy, 3 token doublers, 2 haste enablers, 2 evasion enablers, aristocrats engine+25ⓘ
Commander Synergy (2 groups)+22ⓘ
1 extra turn effect+5ⓘ
Tempo Control (lockout lethality)+4.8ⓘ
Combo pieces6
Synergy pieces6
Win conditions2
Combat threats4
Token generators1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.9 → Bracket 4
Threats96Mana base87Speed85
0.4 above Bracket 3 ceiling (6.5)
1.6 below Bracket 5 threshold (8.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes10 total
+1/+1 Counters20 cards
20 counter synergies. Grow your creatures over time for massive threats.
Go-Wide / Weenies19 cards
19 low-cost creatures. Swarm the board and pump for lethal attacks.
Elf Tribal13 cards
13 elf creatures detected. Tribal synergies can create powerful board states.