Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(393 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana2
Mana rocks5
Other acceleration3
Treasure generators2
Tutors1
Draw engines8
Cantrips & burst draw4
Recursion1
Value engines5
Control Strategy Bonus (10.4 interaction cards)+12ⓘ
Counterspells5
Spot removal3
Board wipes2
Stax & hate4
Protection1
Other1
Two-Color Mana Base (no fixing needed)+4ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands2
Utility lands6
Taplands2
8 Combo(s) Detected (Consistency: 53%)+45ⓘ
Combat Damage Synergy: token package+2ⓘ
Combo pieces8
Synergy pieces3
Win conditions1
Drain effects1
Token generators1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Consistency82Threats82Mana base75
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Mill25 cards
25 mill effects. Empty opponent libraries or fuel your graveyard.
Discard9 cards
9 discard synergies. Empty opponents' hands while gaining value.
Graveyard/Reanimator7 cards
7 graveyard synergies. Use your graveyard as a second hand.