Commander
6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(415 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks8
Land ramp3
Commander Draw Engine (Aegar, the Freezing Flame provides card draw)+10ⓘ
Draw engines4
Cantrips & burst draw4
Recursion2
Value engines1
Control Strategy Bonus (23.8 interaction cards)+30ⓘ
Counterspells6
Spot removal7
Board wipes7
Stax & hate2
Protection4
Mana Acceleration (13 sources)+3ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands3
Utility lands10
Taplands7
5 Combo(s) Detected (Consistency: 34%)+30ⓘ
Combat Damage Synergy: 1 damage multiplier+4ⓘ
Combo pieces8
Win conditions4
Combat threats6
Token generators5
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Interaction92Threats89Mana base83
1.7 above Bracket 2 ceiling (4.5)
0.3 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Aggro14 cards
14 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
Voltron11 cards
11 equipment/auras. Stack these on your commander for one-shot commander damage kills.