Commander
3.5±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(222 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks6
Other acceleration1
Treasure generators1
Low Land Count (30/32)+-5ⓘ
Tutors3
Draw engines3
Cantrips & burst draw3
Recursion1
Value engines2
Counterspells1
Spot removal5
Stax & hate1
Protection2
Low Land Count (30/32)+-5ⓘ
Dual & shock lands2
Premium utility lands2
Utility lands6
Taplands2
Combat Damage Synergy: 2 damage multipliers+8ⓘ
Synergy pieces2
Combat threats2
Drain effects2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.5 (Bracket 2)+Game Changers→ Bracket 3
Consistency55Mana base46Speed44
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Voltron9 cards
9 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Forced Combat / Goad8 cards
8 forced combat effects. Make opponents attack each other.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.