Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(365 pts)
Estimated win turn
T10best
T11typical
T12+contested
Vector breakdown
Heavy Curve (49% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks4
Other acceleration2
Treasure generators1
Commander Draw Engine (Yennett, Cryptic Sovereign provides card draw)+10ⓘ
Tutors2
Draw engines3
Cantrips & burst draw12
Recursion2
Value engines5
Counterspells5
Spot removal7
Board wipes6
Protection5
Fetchlands3
Dual & shock lands2
Premium utility lands3
Utility lands5
Taplands8
Tempo Control (lockout lethality)+11.2ⓘ
1 extra turn effect+5ⓘ
Combat Damage Synergy: 1 damage multiplier+4ⓘ
Synergy pieces2
Combat threats3
Token generators2
Reanimation1
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Consistency93Interaction89Mana base83
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes5 total
Stompy / Big Mana25 cards
25 high-impact creatures. Ramp into massive threats that dominate the board.
Blink/Flicker11 cards
11 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Voltron8 cards
8 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.