Yennett - Sphinx tribal

5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(365 pts)
Estimated win turn
T10best
T11typical
T12+contested
Vector breakdown
Heavy Curve (49% CMC 5+)+-10
Fast mana1
Treasure generators1
Tempo Control (lockout lethality)+11.2
1 extra turn effect+5
Combat Damage Synergy: 1 damage multiplier+4
Reanimation1
Extra turns1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.3 → Bracket 3
Consistency93Interaction89Mana base83

0.8 above Bracket 2 ceiling (4.5)

1.2 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Game changers 1
Extra turns (1)
Mass land denial — none
2-card combo — none

Themes5 total

Stompy / Big Mana25 cards

25 high-impact creatures. Ramp into massive threats that dominate the board.

Blink/Flicker11 cards

11 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

Voltron8 cards

8 equipment/auras. Stack these on your commander for one-shot commander damage kills.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.