Commander
2.1±0.8
First Draft
Basic theme present but card selection and mana base need significant work.
Low confidence(98 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8ⓘ
Mana rocks1
Land ramp6
Draw engines2
Cantrips & burst draw2
Spot removal4
Graveyard hate1
Board wipes1
Protection1
Win conditions1
Combat threats1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.1 → Bracket 1
Mana base75Speed26Interaction16
1.1 above Bracket 0 ceiling (1)
0.9 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
+1/+1 Counters17 cards
17 counter synergies. Grow your creatures over time for massive threats.
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
Blink/Flicker15 cards
15 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.