Commander
4.5±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(305 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Tight Curve (67% CMC 0-2)+15ⓘ
Fast mana3
Mana rocks2
Land ramp2
Treasure generators1
Draw engines5
Cantrips & burst draw7
Recursion5
Value engines12
Other3
Spot removal9
Board wipes2
Stax & hate1
Protection8
Fetchlands2
+7
+5
Dual & shock lands5
+6
+5
+4
+4
+4
Premium utility lands1
+5
Utility lands8
+2
+2
+2
+2
+2
+2
+2
+2
Taplands6
+2
+2
+2
+2
+2
+2
Basic lands2
+8
+4
Combat Damage Synergy: token package, aristocrats engine+13ⓘ
Combo pieces1
Synergy pieces14
Combat threats1
Drain effects6
Token generators1
Reanimation6
Other4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.5 (Bracket 2)+Game Changers→ Bracket 3
Threats94Mana base80Consistency76
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Aristocrats (Commander)20 cards
This deck generates value from sacrificing and recurring creatures.
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Lifegain38 cards
38 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Go-Wide / Weenies37 cards
37 low-cost creatures. Swarm the board and pump for lethal attacks.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.