Commander
2.9±0.5
First Draft
Basic theme present but card selection and mana base need significant work.
Medium confidence(148 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Commander Synergy (1 groups)+9ⓘ
Efficient Curve (57% CMC 0-2)+8ⓘ
Mana rocks1
Mana dorks2
Land ramp2
Other acceleration1
Tutors2
Draw engines1
Cantrips & burst draw1
Value engines1
Spot removal9
Graveyard hate1
Stax & hate1
Protection2
Premium utility lands6
Utility lands11
Taplands1
3 Combo(s) Detected (Consistency: 54%)+26ⓘ
Commander Synergy (2 groups)+24ⓘ
Combat Damage Synergy: token package, 1 haste enabler, 2 evasion enablers, 1 damage multiplier+14ⓘ
Combo pieces9
Win conditions1
Combat threats7
Sacrifice outlets1
Other1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.9 → Bracket 1
Threats90Mana base71Speed32
1.9 above Bracket 0 ceiling (1)
0.1 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Go-Wide / Weenies27 cards
27 low-cost creatures. Swarm the board and pump for lethal attacks.
Stompy / Big Mana6 cards
6 high-impact creatures. Ramp into massive threats that dominate the board.
Tap / Untap4 cards
4 tap/untap synergies. Generate extra value from activated abilities.