Commander
3.3±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(202 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana4
Mana rocks7
Land ramp1
Treasure generators1
Draw engines3
Cantrips & burst draw3
Recursion2
Spot removal2
Board wipes1
Stax & hate2
Protection5
Two-Color Mana Base (no fixing needed)+20ⓘ
Mana Acceleration (12 sources)+2ⓘ
Dual & shock lands1
Premium utility lands2
Utility lands1
Taplands6
Combat Damage Synergy: 1 damage multiplier+4ⓘ
Synergy pieces1
Win conditions1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Mana base75Speed62Consistency50
0.3 above Bracket 1 ceiling (3)
1.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Spellslinger15 cards
15 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Burn12 cards
12 damage dealers. Burn opponents down with direct damage.
Graveyard/Reanimator11 cards
11 graveyard synergies. Use your graveyard as a second hand.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.