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Commander
5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence345 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana6
Mana rocks8
Mana dorks1
Land ramp2
Other acceleration1
Treasure generators1
Tutors2
Draw engines1
Cantrips & burst draw8
Wheels1
Artifact/enchantment removal1
Spot removal6
Board wipes6
Stax & hate15
Protection2
Mono-Color Mana Base (no fixing needed)+18ⓘ
Mana Acceleration+9ⓘ
Dual & shock lands1
Premium utility lands1
Utility lands2
Basic lands1
Tempo Control+7.4ⓘ
Combat Damage Synergy: 1 damage multiplier+4ⓘ
Synergy pieces1
Win conditions3
Drain effects6
Damage multipliers1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 5.1 → Bracket 4
Markers
Learn more →✓
Mass land denial 3
Minimum Bracket 4
✕Game changers — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Burn13 cards
13 damage dealers. Burn opponents down with direct damage.
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Group Slug10 cards
10 group slug effects. Damage everyone equally, then break parity.
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Artifacts Matter9 cards
9 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.